![]() ![]() Ignore the frustration, though - this is a feature that I've wanted since buying the game and I got very excited when I saw it, so to see it come but in this unwieldy and counterintuitive way is a bit frustrating. Without seeing the code, it won't be possible to know if the way they did it was mandated by existing code. Plus, on the Switch (your video on the PC shows a much better version) they've made it counterintuitive in the UI - it's on the map selection screen, not the player screen where you select the various civs and leaders. One checks for the number of players that are going to be on the map and feeds that back to the leader pool selector to insist that you have at least that many, the other checks how many leaders are in the pool and then feeds that back to the player selection screen to insist that you don't have more than that. Sometimes it feels like it humours Firaxis every now and again to take a good or requested feature and then put a spin on it to just make it overly complicated and not as good as the original idea as a prank.Ĭlick to expand.Maybe, without looking at the code (and having a lot more experience than I do), it would be hard to know for sure, but intuitively it doesn't seem much either way. It would have made so much more sense to have as many (pr, rather, as few) as I want in the pool, in this case two, and just block me from having more than that many random leaders from that pool, if I also selected to have no repeated leaders or civs. That just seems such a flaff to do, and means that I can't have, say, two Alexanders and then have the choice. Sid Meiers Civilization VI is the sixth civilization game in the series and is currently the most recently released main title. I also have to select that I don't want repeated leaders so the random pool won't select, say, Teddy and have two of him instead of Ghandi or John. I have to manually put in the ones I definitely want (Alex to Cleo in that list) both in the leader pool and the player section, then have both Gandhi and John in the leader selection pool and have a player set as that pool. CIVILIZATION VI Civ6 - Creation & Customization Are their any custom animated leaders Ekmek Ekmek on steam: ekmeke Joined Messages 6,089 Location San Diego, California 1 Been out of it for awhile. Personally, I am fine with the majority of the choices. And also for discussing the background choices, and whether they are suitable for the leaders. It seems to me that if I wanted in my game on standard (for example): 1 This thread is for the purposes of identifying the Civ 6 leader backgrounds' inspirations. Suleiman likes civs whose cities are happy and loyal, especially if they have taken cities from other civs. So get ready to blast off in a rocket fuelled Starfield performance preview.I don't understand why it's forcing me to choose as many leaders as there are spots. CIV 6 LEADER AGENDAS Happiness, resources, and loyalty. ![]() We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. These three components greatly shape what a civilization's strengths are.īelow is a comprehensive list of all the civilizations and leaders currently available in Civilization VI. Each civilization has access to its own unique ability, unit, and building, district, or tile improvement. To discover this hidden agenda, players must obtain greater diplomatic access with that civilization (for instance, by establishing an embassy in their capital).Ĭivilizations also have their own unique characteristics, but these are shared across all leaders of that civilization. In addition to the regular agenda each leader has, each also starts a game with one "hidden agenda," a second, randomized guideline it follows which determines whether or not it likes or dislikes other civilizations. Some leaders even have their own exclusive units that are not (and will not be) available to other leaders of the same civilization. This means that each leader, even those from the same civilization play differently and react differently if played against. Each leader has their own exclusive ability and agenda that no other leader shares, including the two different Greek leaders. ![]()
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